Компьютерные и консольные игры> Игры> Все секреты игр> Чит-коды для игр | Коды к игре Quake 4 |
|
Справка | Правила форума | Пользователи | ЗАЯВКИ НА РАЗБАН | Описание мода War3FT | КУПИТЬ ВИП или АДМИН | Flash игры |
Опции темы | Опции просмотра |
29.12.2010, 18:20 | #1 | Почетный Гуру форума
Выигранных турниров: 7Адрес: Коростышев Вы сказали Спасибо: 108 | Во время игры нажмите [CTRL] + [ALT] + [~] (тильда) для вызова консоли, где вводите: God - Режим бога give all - Все оружие, боеприпасы killmonsters - Убить всех монстров noclip - Проход сквозь стены notarget - Невидимость kill - Самоубийство give ammo - Максимальный боеприпас give health - Все здоровье give keys - Все ключи freeze – Остановить всех map [название карты] – Загрузить карту benchmark – Статистика com_drawfps 1 – FPS aviDemo – Записать демку вашей игры в avi gfxinfo – Показать сведения о видеокарте r_gamma [0-3] – Гамма r_brightness [число] – Яркость s_volume_db [число] – Громкость звука (по умолчанию стоит 0) s_showlevelmeter 1 – Вызвать меню управления звуком (0 - очистить) g_showprojectilepct 1 – Показывать процент попаданий quit - Выход Названия карт (для команды смены карт: 'map game/ [название]') Air Defense Base: airdefense1 Air Defense Trenches: airdefense2 Aqueducts: convoy2 Aqueducts Annex: convoy2b Canyon: convoy1 Construction Zone: walker Data Networking Security: network2 Data Networking Terminal: network1 Data Processing Security: process2 Data Storage Security: storage2 Dispersal Facility: dispersal Game/process1: process1 Game/storage1: storage1 Hangar Perimeter: hangar1 Interior Hangar: hangar2 MCC Landing Site: mcc_landing Nexus Core: core1 Nexus Hub: hub2 Nexus Hub Tunnels: hub1 Operation: Advantage: mcc_1 Operation: Last Hope: mcc_2 Perimeter Defense Station: building_b Putrification Center: putra Recomposition Center: recomp Strogg Medical Facilities: medlabs The Nexus: core2 Tram Hub Station: tram1 Tram Rail: tram1b Waste Processing Facility: waste Название моделей (для команды смены моделей 'spawn [название]') char_doctor char_kane_strogg char_marine char_marine_fatigues char_marine_medic char_marine_tech_armed monster_berserker monster_bossbuddy monster_failed_transfer monster_fatty monster_gladiator monster_grunt monster_gunner monster_harvester_combat monster_iron_maiden monster_makron monster_network_guardian monster_repair_bot monster_scientist monster_sentry monster_slimy_transfer Улучшение оружия. Учтите, для того, чтобы код сработал, у вас уже должно быть оружие, которое вы собрались модифицировать. Названия вводить в месте с этим кодом: 'spawn [название]'. weaponmod_hyperblaster_bounce1 weaponmod_lightninggun_chain weaponmod_machinegun_ammo weaponmod_nailgun_ammo weaponmod_nailgun_power weaponmod_nailgun_rof weaponmod_nailgun_seek weaponmod_railgun_penetrate weaponmod_rocketlauncher_burst weaponmod_rocketlauncher_homing weaponmod_shotgun_ammo Для ярых читеров вот все коды в оригинале: God mode - god Full weapons and ammunition - give all Full ammunition for current weapons - give ammo Armor to 125 - give armor Classic 1995 version - give doom95 Health to 100 - give health All keys - give keys BFG - give weapon_bfg Chainsaw - give weapon_chainsaw Machine gun - give weapon_machinegun Plasmagun - give weapon_plasmagun Rocket launcher - give weapon_rocketlauncher Shotgun - give weapon_shotgun Spawn indicated item - give [item name] Play indicated map - map [map name] Load a map - map Show AAS stats - aasStats Adds debug arrow - addarrow Core to game chat lines - addChatLine Add debug line - addline Scale contact friction - af_contactFrictionScale Force the given friction value - af_forceFriction Name of the body to highlight - af_highlightBody Name of the constraint to highlight - af_highlightConstraint Scale the joint friction - af_jointFrictionScale Maximum angular velocity - af_maxAngularVelocity: Maximum linear velocity - af_maxLinearVelocity Show bodies - af_showBodies Show body names - af_showBodyNames Show constraint names - af_showConstraintNames Show constraints - af_showConstraints Show the inertia tensor of each body - af_showInertia Show joint limits - af_showLimits Show mass of each body - af_showMass Show primary constraints only - af_showPrimaryOnly Show articulated figure CPU usage - af_showTimings Show tree-like structures - af_showTrees Show velocity of each body - af_showVelocity Skip friction - af_skipFriction Skip joint limits - af_skipLimits Skip self collision detection - af_skipSelfCollision Scale time - af_timeScale Use impulse-based contact friction - af_useImpulseFriction Use impulse-based joint friction - af_useJointImpulseFriction Use constraint matrix symmetry - af_useSymmetry Enable blocked fail safe handling - ai_blockedFailSafe Draw trajectory tests for monsters - ai_debugTrajectory Draw attack cones for monsters - ai_showCombatNodes Write .AVI for a command demo - aviCmdDemo Save demo in .AVI format - avidemo Write .AVI for a demo - aviDemo Write .AVI for the current game - aviGame Game benchmark - benchmark Benchmark - benchmark Bind command to a key - bind Blink a debug line - blinkline Center view - centerview Clear the console - clear Clear all lights - clearLights Drop current weapon - clientDropWeapon In-game GUI message mode - clientMessageMode Voice chats - clientVoiceChat Team voice chats - clientVoiceChatTeam Cull back facing polygons - cm_backFaceCul Debug collision detection - cm_debugCollision Draw filled polygons - cm_drawFilled Draw internal edges green - cm_drawInternal Collision mask - cm_drawMask Draw polygon and edge normals - cm_drawNormals Show collision model info - collisionModelInfo Use ~ to toggle console - com_allowConsole Sample input from the async thread - com_asyncInput Mix sound from the async thread - com_asyncSound Compress saved games - com_compressSaveGame Record journal - com_journal 1 Play back journal - com_journal 2 Make a build - com_makingBuild 1 Marker for memory stats - com_memoryMarker Purge everything between level loads - com_purgeAll Show async network stats - com_showAsyncStats Show frame rate - com_showFPS Show framerate - com_showfps 1 Show total and per frame memory usage - com_showMemoryUsage show sound decoders - com_showSoundDecoders Skip the renderer completely - com_skipRenderer Show engine timings - com_speeds Compress a demo file - compressDemo Speed at which the console moves - con_speed [number] Dump the console text to a file - conDump Connect to a server - connect Crashes game - crash Crash game - crash Unknown - cvar_restart Restart the cvar system - cvar_restart Apply damage to an entity - damage Launch script debugger - debugger Print parses - decl_show 1 Print parses and references developer - decl_show 2 Delete selected entity - deleteSelected Hold [Enter] to zoom view - demoshot Save screenshot for a demo - demoShot Load a map in developer mode - devmap Open directory - dir List a folder - dir List a folder with sub-folders - dirtree Disassembles script - disasmScript Disables connection for current multi-player game - disconnect Disconnect from a game - disconnect Compile map - dmap Skip to last level - doomhell Print indicated text - echo [text] Launch in-game Articulated Figure Editor - editAFs Launch in-game Declaration Editor - editDecls Launch GUI Editor - editGUIs Change lighting - editlight Launch in-game Light Editor - editLights Open the in-game editor - editor Launch level editor Radiant - editor Launch in-game Particle Editor - editParticles Launch in-game PDA Editor - editPDAs Launch in-game Script Editor - editScripts Change sounds in editor area - editsounds Launch in-game Sound Editor - editSounds Take an environment shot - envshot Cause an error - error Execute a config file - exec Exit game - exit Exit command demo - exitCmdDemo Export models - exportmodels Finish the build process - finishBuild Freeze everything on screen - freeze Freeze game for indicated number of seconds - freeze [number] Armor takes this percentage of damage - g_armorProtection [number] Armor takes this percentage of damage in MP - g_armorProtectionMP [number] Maintain even teams - g_balanceTDM Show blood splats, sprays, and gibs - g_bloodEffects Pregame countdown in seconds - g_countDown [number] Scale final damage on player by this factor - g_damageScale [number] Check for models with bounds over 2048 - g_debugBounds Show double vision when taking damage - g_doubleVision Toggle disable buffer file writing for save games - g_flushSave [0 or 1] Display timing information for each game frame - g_frametime Score review time in seconds at end game - g_gameReviewPause Set how much health to take in nightmare mode - g_healthTakeAmt [number] Set how low can health get taken in nightmare mode - g_healthTakeLimit [number] Set how often to take health in nightmare mode - g_healthTakeTime [number] Control the weapon sway in MP - g_mpWeaponAngleScale [number] Show muzzle flashes - g_muzzleFlash [0 or 1] If nightmare mode is allowed - g_nightmare [0 or 1] Game password - g_password [password> Show dynamic lights on projectiles - g_projectileLights Enable ejected shells from weapon - g_showbrass Enable shadow of player model - g_showPlayerShadow Enable display of player hit percentage -g_showProjectilePct Toggle hit % to HUD - g_showprojectilepct 1 Skip damage and other view effects - g_skipViewEffects Number of frames to blend - g_testModelBlend Test model rotation speed - g_testModelRotate Name of material to draw over screen - g_testPostProcess Show available memory - game_memory Display game class info - game_memory Cause a game error - gameError Kick player from multi-player game - gameKick [name] Kick indicated player name - gameKick [name] Print current view position - getviewpos Display graphics card details - gfxinfo Show graphics info - gfxInfo Gametype filter - gui_filter_gameType Password filter - gui_filter_password Players filter - gui_filter_players Send heartbeat to master servers - Heartbeat Show help - help Hitch the game - hitch Show IK debug lines - ik_debug Enable IK - ik_enable See texture MIP usage - image_colorMipLevels Control texture downsampling - image_downSize Control normal map downsampling - image_downSizeBump Control normal map downsample limit - image_downSizeBumpLimit Control diffuse map downsample limit - image_downSizeLimit Control specular downsampling - image_downSizeSpecular Control specular downsampled limit - image_downSizeSpecularLimit Change texture filtering on mipmapped images - image_filter Change lod bias on mipmapped images - image_lodbias Use .DDS files if present - image_usePrecompressedTextures Write .DDS files if necessary - image_writePrecompressedTextures Write .TGAs of the non normal maps for debugging - image_writeTGA Always run (reverse _speed button) in multi-player mode - in_alwaysRun Angle change scale when holding _speed button - in_anglespeedkey Look around with mouse (reverse _mlook button) - in_freeLook Enable mouse input - in_mouse Restart the input system - in_restart Yaw change speed when holding _left or _right button - in_yawspeed Keep last test model in the game - keepTestModel Kick client by connection number - kick Kill current target; suicide if no one is targeted - kill Kill the player - kill Kill all monsters in current level - killmonsters Remove all monsters - killMonsters Kill all moving enemies - killmoveables Remove all moveables - killMoveables Kill all non-moving enemies - killragdolls Remove all ragdolls - killRagdolls Scan LAN for servers - LANScan Show LCP solver failures - lcp_showFailures List active game entities - listActiveEntities List articulated figures - listAF List all animations - listAnims List audios - listAudios List key bindings - listBinds List game classes - listClasses List commands - listCmds List collision models - listCollisionModels List cvars - listCvars List all decls - listDecls List all keys used by dictionaries - listDictKeys List all values used by dictionaries - listDictValues List emails - listEmails List game entities - listEntities Lists indicated def file settings - listentitydefs List entity defs - listEntityDefs List FX systems - listFX List game commands - listGameCmds List GUIs - listGuis List decl text character frequencies - listHuffmanFrequencies List images - listImages Lists indicated def file settings - listlightdefs List all debug lines - listLines List materials - listMaterials List model defs - listModelDefs List all models - listModels List all video modes - listModes Lists images of monsters - listmonsters List monsters - listMonsters List particle systems - listParticles List PDAs - listPDAs List the entity defs - listRenderEntityDefs List renderer commands - listRendererCmds List the light defs - listRenderLightDefs List scanned servers - listServers List skins - listSkins List sound commands - listSoundCmds List active sound decoders - listSoundDecoders List all sounds - listSounds List sound shaders - listSoundShaders List the spawn args of an entity - listSpawnArgs List system commands - listSystemCmds List tables - listTables List script threads - listThreads List tool commands - listToolCmds List type info - listTypeInfo List vertex cache - listVertexCache List videos - listVideos Load a game - loadGame Localize GUIs - localizeGuis Localize maps - localizeMaps Mouse pitch scale - m_pitch Show mouse movement - m_showMouseRate Number of samples blended for mouse viewing - m_smooth Mouse strafe movement scale - m_strafeScale Number of samples blended for mouse moving - m_strafeSmooth Mouse yaw scale - m_yaw Make an ambient map - makeAmbientMap Process giant images - MakeMegaTexture Create memory dump - memoryDump Create a compressed memory dump - memoryDumpCompressed Modify shader parms on all lights - modulateLights Show next animation on test model - nextAnim Show next animation frame on test model - nextFrame Load next map on the server - nextMap No clipping - noclip Disable collision detection for the player - noclip Ignored by most enemies - notarget Disable player as a target - notarget Print tokenized string - parse List search paths - path Play back a command demo - playCmdDemo Play back a demo - playDemo Set the given model on the player - playerModel [model name] x/y size of player’s bounding box - pm_bboxwidth Bob much faster when crouched - pm_crouchbob Speed the player can move while crouched - pm_crouchspeed [number] Height of player’s view while crouched - pm_crouchviewheight [number] Height of player’s bounding box while dead - pm_deadheight [number] Height of player’s view while dead - pm_deadviewheight [number] Approximate height the player can jump - pm_jumpheight [number] Amount player’s view can look down - pm_maxviewpitch [number] Speed the player can move while in noclip - pm_noclipspeed [number] Height of player’s view while standing - pm_normalviewheight [number] Bob faster when running - pm_runbob Speed the player can move while running - pm_runspeed [number] Size of the spectator bounding box - pm_spectatebbox [number] Speed the player can move while spectating - pm_spectatespeed [number] Length of time player can run - pm_stamina [number] Third person view - pm_thirdPerson Toggle third person view - pm_thirdperson [0 or 1] Clip third person view into world space - pm_thirdPersonClip Enable third person view when player dies - pm_thirdPersonDeath Bob slowly when walking - pm_walkbob Player’s walking speed - pm_walkspeed [number] Remove last created light - popLight Show previous animation on test model - prevAnim Show previous animation frame on test model - prevFrame Print an articulated figure - printAF Print an Audio - printAudio Print an email - printEmail Print an entity def - printEntityDef Print an FX system - printFX Print a material - printMaterial Print model info - printModel Print a model def - printModelDefs Print a particle system - printParticle Print a PDA - printPDA Print a skin - printSkin Print a sound shader - printSoundShader Print a table - printTable Print an Video - printVideo Prompt and set the CD Key - promptKey Exit game - quit Quit the game - quit Change gamma tables - r_brightness Set brightness level - r_brightness [number] arbfp1, fp30 - r_cgFragmentProfile arbvp1, vp20, vp30 - r_cgVertexProfile Custom screen height - r_customHeight [number] Custom screen width - r_customWidth [number] Perform depth test on debug lines - r_debugLineDepthTest Width of debug lines - r_debugLineWidth [number] Draw a filled polygon - r_debugPolygonFilled Change gamma tables - r_gamma Set gamma level - r_gamma [0-3] Fraction to smear across neighbors - r_hdr_bloomFraction Maximum light scale - r_hdr_exposure Monitor gamma power - r_hdr_gamma Random dither in monitor space - r_hdr_monitorDither Use a floating point rendering buffer - r_hdr_useFloats Ignore GL errors - r_ignoreGLErrors Ignore the fragment program extension - r_inhibitFragmentProgram Number of frames to emit GL logs - r_logFile Override all materials - r_materialOverride Draw only a specific level - r_megaTextureLevel Video mode number - r_mode Number of antialiasing samples - r_multiSamples Near Z clip plane distance - r_near Polygon offset parameter - r_offsetfactor Polygon offset parameter - r_offsetunits Scale factor for jitter offset - r_sb_jitterScale Do not draw any occluders - r_sb_noShadows Draw offscreen - r_sb_usePbuffer Enable shadows - r_shadows Report alloc/free counts - r_showAlloc Report sphere and box culling stats - r_showCull Draw the sil edges - r_showEdges Show light scissor rectangles - r_showLightScissors Display all the level images - r_showMegaTexture Draw colored blocks in each tile - r_showMegaTextureLabels Print frame memory utilization - r_showMemory Draw wireframe normals - r_showNormals |
Эти 2 пользователя(ей) сказали Спасибо VIPER[ua] за это полезное сообщение: |
13.08.2011, 19:43 | #2 | На доске почета Флуд с целью накрутки кол-ва постов
Сообщений: 118 Поблагодарили 1 раз в 1 сообщении |
Ваши права в разделе | Вы не можете отвечать на сообщения Вы не можете редактировать сообщения СмайлыВкл. HTML код Выкл. |
|
|
As the title suggests, Steep will just freeze on me after about 5-10 minutes of playing. The image on the screen will freeze, and the sounds that are playing will loop (snow chunching sound, breathing sound, etc), and the game won't do anything. I have to ALT+TAB out to pull up task manager, and it always shows that Steam Client Service (32bit) is not responding, but says that Steep is still.
Psp Game Keep Freezing Water
- My games keeps freezing I don't know why, When its freezing cpu or disk in task manger is at 100% This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread.
- Tales of Eternia (テイルズ オブ エターニア, Teiruzu obu Etaania?), also known as Tales of Destiny II in North America, is the third Mothership Title in the Tales series. Like the Tales games before it, it is.